FIFA 20 Game analysis

Project Name: PRCP-1004-Fifa20

Y Vagesh(vagesh129@gmail.com),

Data Collected From:

The data is about related to the online video game FIFA. The data originates from the Canadian video game company Electronic Arts (EA) publishes a series of football simulation video game annually under the banner of EA Sports FIFA. These video games simulate the real-world playing styles and techniques used in football, and provide players with a sense of pride and accomplishment in terms of managing a team of virtual football plyers.

The series began using the official FIFA license in 1993 and has since produced yearly instalments, the latest being EA Sports FIFA 20. Each annual release occurs around the end of August or September, with a playable demo released two-three weeks earlier. The numbering scheme followed by the franchise relates to the shortening of the upcoming football season of that particular year; for example, the FIFA 20 game includes the players and clubs participating in the 2019-20 football season in the real life.

This is usually determined by two ratings given to the players-player overall and player potential. Player overall gives the rating of the player in the current scenario in real life, whereas player potential tries to determine the potential to which the player can reach over time.

Domain Analysis

1. Sofifa id :

ID of the player in fifa 20

2. url :

url to fifa 20 player profile

3. short Name :

short Name or the name used by a perticular player in game

4. long_name :

full name of th player

5. Age :

Age of the player

6. birth_date :

the date of the birth of given player

7. height_cm :

height of the player in centimeters

9. weight_kg :

weight of the player in kilograms

10. nationality :

nationality of the player

11. club :

The club player plays for

12. overall :

overall attribute of a player

13. potential :

potential attribute of a player

14. value_eur :

value in EUR of the player

15. wage_eur :

wage in EUR of the player

16. player_positions :

positions of the player

17. preferred_foot :

preferred foot of the player

18. international_reputation :

international reputation attribute

19. weak_foot :

weak foot of the player

20. skill_moves :

quality moves attribute

21. work_rate :

productivity attribute

22. body_type :

type of body

23.real_face:

Only Generic Faces that updated to Real Faces,what the person seems to be.

24.release_clause_eur:

Some players will have a release clause. This is like a trump card that lets you bypass the selling team and go straight to contract negotiations with the player, as long as you're willing to pay it. If the release clause is close to his value, it can be a great way to cut out a stubborn selling team.

25.player_tags:

A label attached to players for the purpose of identification or to give other information.Showing great potential.

26.team_position

This involves drafting a team position-by-position from many of the best. arrangement of a team on its field of play during a game.

27.Team_jersey_number

The number is more reflective of a player's role on the team. It is a tradition from early "association football".

28. loaned_from:

Loan players are limited use items that can boost the overall performance of your team. In this Loan Players Guide for FIFA 20 Ultimate Team.team has the player been loaned

29. joined:

Join to bring in contact, connect, or bring or put together that the player joined to team or club.

30 .contract_valid_until:

Have a valid ... Agreement” Register their valid EA Account for eligibility and accept the Official Rules

31. nation_position:

A position where the team stands in the world.

32.nation_jersey_number:

Number assigned to the team of particular country

33. pace

Pace (PAC) is a Player Attribute in FIFA that determines a player's speed in walking and running.

34. shooting:

To take a shot hitting to ball in an attempt to score a goal.

35.Passing:

Passing is the primary method of distributing the ball in a game of FIFA. It might appear to be easy on the surface, but a massive skill gap exists between players who know how to press the pass button and players who have gained mastery of FIFA 20’s passing mechanics.

36. Dribbling:

Dribbling is crucial when playing a match in FIFA 20. Without carrying the ball and passing your opponent, you won't be able to score in FIFA 20. The better you are at dribbling, the easier you can control the game. The Active Touch system in FIFA 20 will help you to control the ball a way better.

37.Defending:

Being able to switch to your preferred player while defending will allow you to cover open spaces and make interceptions more efficiently. Imagine a scenario where an opponent's player is running down the left flank, you could manually switch to your left-back to track your opponent's run and win the ball back.

38. physic

Physical (PHY), also knows as Physicality, is a Player Attribute in FIFA that represents the physical and body status of a player.

39.gk_diving:

The goalkeeper has relatively simple controls in the penalty kick shootout. To block penalties you can move the goalkeeper from side to side with the left stick. You can then use the right stick to dive in any direction. Goalkeepers can also do gestures with the face buttons on the controller.

40. gk_kicking:

Placing the ball down, take one large stride 'straight' back. Mark that point either mentally or with a stud mark, then take a few smaller paces back. Don't go off the pitch. Then take one large sidestep to the left or right, depending which foot you kick with

41. gk_reflexes:

Reflex saves are attributed to a keeper's alertness. Take penalties saves as an example. Prior to making their dive, goalkeepers stand upright, arms out, on their toes, and poised to make a quick move. ... The keeper has to react very quickly to get the ball to safety

42. gk_speed:

Speed makes only a small difference for pulling the keeper for 1v1 and if your moving them it will make a small difference to but not noticeable since you only move them a few steps. The 2nd most important this is their distribution if your playing to win.

43. gk_positioning:

Shows Position of Goalkeepers The goalkeeper's main job is to stop the other team from scoring by catching, palming or punching the ball from shots, headers and crosses. Unlike their teammates, goalkeepers typically remain in and around their own penalty area for most of the game.

44. player_traits:

Traits are used to provide players with unique skills and play styles in the game that match their real-life counterparts. Each Trait impacts some aspect of the player’s behaviour on the pitch or, in some cases, off of it.

45. 'attacking_crossing':

This attribute measures how accurately the player crosses the ball during both normal running and free kick set pieces.

46. 'attacking_finishing':

Finishing is the accuracy of shots using foot, inside the penalty area. a great finisher would have this force push it towards the goal, or when it would’ve normally gone wide the ball would at least hit the post.

47.'attacking_heading_accuracy':

This stats measures the heading accuracy of the player for either a pass or a shot. In fact, this stats does two things: affects your player’s ability to get their head on the ball, then how accurate that header is going to be. It applies to headed passes as well as headers at goal.

48. 'attacking_short_passing':

A pass of the ball between teammates too close together to allow an opponent to get between them. A short side foot pass enables a team to quickly pass a ball and help maintain possession. The side foot pass provides accuracy. This attribute ranks how well a player performs a short / ground pass to his teammate. In other words, it determines a player’s accuracy and speed of passing over a short distance.

49. 'attacking_volleys':

A volley is usually a shot hit first time without the ball touching the ground. This attribute measures the accuracy and power of volleys at goal. It affects the technique and accuracy of shots taken while the ball is in the air. This tends to be coupled with the balance trait if he is not fully facing the goal. Volleys stat is responsible for some of the most beautiful goals.

50. 'skill_dribbling':

Dribbling is the player’s ability to carry the ball and past an opponent. A higher value means the player will be able to keep better possession of the ball whilst dribbling because he will keep the ball closer, making it harder for the opponent to win it off of him.

51. 'skill_curve':

Player Attribute in FIFA that determines a player's ability to curve the ball when passing and shooting. The higher the value the more curve/curl the player is capable of putting on the ballIt’s a good attribute to have for any set piece takers; curling corners can be a nightmare to defend against, and curling free-kicks can be tough to save.

52. 'skill_fk_accuracy':

Free Kick is a FIFA attribute used to measures the player’s accuracy for taking Free Kicks. The higher the value the better the accuracy of a direct free kick on goal. More player scores during a free kick, the higher will be his points or percentage in terms of free kick accuracy. Ideally, you should pick a free-kick taker who has a good score for free kick accuracy and curve

53. 'skill_long_passing':

This stat is used to classify how well a player performs a long pass in the air to his teammate. It doesn’t affect long ground passes. This also determines how quickly the ball gets to him – the higher the score, the faster and more accurate the pass will be.

54. 'skill_ball_control':

Getting and keeping the ball under control is an important skill a football player has to learn and in response to this, an essential skill.

55. 'movement_acceleration':

Sprint speed measures how fast the player runs while at top speed.

56. 'movement_sprint_speed’:

A game of football consists of a series of sprints strategically performed over 90 minutes. These sprints involve lots of short, rapid bursts of acceleration.

57. 'movement_agility':

Agility measures how agile the player is while moving or turning. In other words, how fast and graceful a player is able to control the ball. Players with high agility can perform acrobatic shots or clearances, and agility also affects dribbling ability. If you’re a player who likes to run with the ball, agility is one of the stats to keep an eye on.

58. 'movement_reactions':

Is a Player Attribute in FIFA that determines the acting speed of a player in response to the situations happening around them. Reactions measures how quickly a player responds to a situation happening around him.

59. 'movement_balance':

Balance attribute is the ability to maintain balance after a physical challenge. This is another attribute that influences a player’s dribbling skill and, more generally, how responsive the player you’re controlling feels. If you have high stats for agility and balance then you’ll move fluidly and you’ll be able to get in or out of tight spots. Also, even if you have 95+ for acceleration and sprint speed, your player could feel sluggish and a little unresponsive if they lack agility and balance

60. 'power_shot_power':

Shot Power evaluates how hard the player hits the ball when taking a shot at goal. It is the amount of power a player can put into a shot while still keeping it accurate. It affects how fast the ball travels when struck from any distance. A player with a low shot power can still hit the ball hard into the back of the net but the longer you hold B/O the more likely he is to miss.

61. 'power_jumping':

Jumping is the player’s ability and quality for jumping from the surface for header.The higher the value is, the higher the player can jump.

62. 'power_stamina':

Stamina determines the rate at which a player will tire during a game. It evaluates how tired your player gets as the match approaches half time or full time.

63. 'power_strength':

Strength is about the quality or state of being physically strong. The higher the value, the more likely the player will win a physical challenge.

64.'power_long_shots':

This attribute measures the accuracy of shots from outside the penalty area. This is a great attribute for midfielders to have.

65. 'mentality_aggression':

The aggression level of a player measures the frequency and the aggression of jostling, tackling and slide tackling. It is the attribute which determines the player’s power of will or commitment to a match.

66. 'mentality_interceptions'

Interceptions is a Player Attribute in FIFA that determines a player's capability to intercept the ball - to catch the opposing team's passes.

67.Mentality Positioning :

Positioning (POS) is a Player Attribute in FIFA that determines that how well a player is able to perform the positioning on the field as a player or on the goal line as a goalkeeper.

68. Mentality Vision:

Vision ranks the player's awareness of the position of his teammates & opponents around him. It is the attribute that increases (or reduces) the possibilities of a successful long pass. When we're playing looking at the screen we usually have an above view of the game, just like when we're watching football on TV.

69. Mentality Penalty:

The ideal penalty will fill two or two-and-a-half bars, which gives it more than enough power to ensure the goalkeeper cannot reach it. Timed finishing has also been integrated into FIFA 21's penalties, meaning that you can improve the accuracy of your spot kicks by pressing the shoot button at the moment of impact.

70. Mentality Composure:

COMPOSURE This attribute determines at what distance the playerwith the ball starts feeling the pressure from the opponent. This then affects the chances of theplayer making an error when he shoots, passes and crosses. The higher the value, the better the player performs when under pressure from an opponent.

71. Defending Marking:

Marking is the ability to track and defend an opposing player. In otherwords, it is your player's ability to stay close to an opposing attacker and stop him getting to a cross/pass from a teammate. Also contributes to tracking runs.

72. Defending standing tackle:-

The best way to defend is to jockey (L2/LT) to move into positionand then use standing tackle (Circle/X) to win the ball. A badly-timed standing tackle can leave you exposed, so only use it when close to the attacker.

73. Defending sliding tackle:

In FIFA 20, you can power up your standing and sliding tackles by holding the tackle button for longer. This allows you to lunge further with your tackles, but if you power up too much, you will either miss the ball or cause a foul. Two bars should be the maximum power for any tackle.

74. Goalkeeping diving:

The goalkeeper has relatively simple controls in the penalty kick shootout. To block penalties you can move the goalkeeper from side to side with the left stick. You can then use the right stick to dive in any direction. Goalkeepers can also do gestures with the face buttons on the controller

75. Goalkeeping handling:

Handling is an exclusive goalkeeper attribute used to measures how cleanly he catches the ball and does he hold on to it. In other words, it is the frequency that the keeper catches the ball rather than parrying it and whether or not he holds onto it.

76. Goalkeeping kicking:

To perform a drop kick, press the button responsible for the shooting, and select the direction and strength of the play.

77. Goalkeeping positioning:

Goalkeeper (GK) The Goalkeeper (or GK for short) is the mostspecialized position in football. A goalkeeper's job is mainly defensive: to guard the team's goal from being breached (to not let the other team score). Goalkeeper is the only position defined in the Laws of the Game.

78. Goalkeeping reflexes:

Professional goalkeepers regularly work on their reflexes in training. Reflex training drills are designed to simulate match situations where keepers are required to act fast — such as shots from point blank range, second rebounds, or attempts made through a crowd of players.

79. LS – Left Striker:

In soccer, the abbreviation “LS” means Left Striker. The left striker(LS) is positioned on the left-hand side of the forward players near the opposition’s goal. The role of the left striker(LS) is to score goals for the team when given the opportunity and to create opportunities from the left-hand side of the soccer field.

80.ST – Striker

In soccer, the abbreviation “ST” means Striker. The striker(ST) on a soccer team is the player positioned nearest to the opposition’s goal. The role of the striker(ST) is to score goals for the team and be the focal point for any passes made when the team is in attack.

81.RS – Right Striker

In soccer, the abbreviation “RS” means Right Striker. The right striker(RS) is positioned on the right-hand side of the forward players near the opposition’s goal. The role of the right striker(RS) is to score goals for the team when given the opportunity and to create opportunities from the right-hand side of the soccer field.

82.LW – Left Winger

In soccer, the abbreviation “LW” means Left Winger. The left-winger(LW) is positioned on the left-wing of the team, meaning the left-hand side. The role of the left-winger(LW) is to cover the entire left side of the soccer field supporting both the offense and defense.

83.LF – Left Forward

In soccer, the abbreviation “LF” means Left Forward. The left forward(LF) is positioned on the left-hand side of the team’s attacking line. The role of the left forward(LF) is to contribute to the goals scored by their team as well as creating goal-scoring opportunities for other players on the team.

84.CF – Center Forward

In soccer, the abbreviation “CF” means Center Forward. The Center Forward(CF) is the player positioned furthest forward on a team and operates closer to the opposition’s goal than any other player on the team. The role of the Center Forward(CF) is to score goals for the team.

85.RF – Right Forward

In soccer, the abbreviation “RF” means Right Forward. The right forward(RF) is positioned furthest forward in a soccer team on the right-hand side of the soccer field. The role of the right forward is to work with the other offensive players on the team to create goal-scoring opportunities and score goals for their team.

86.RW – Right Winger

In soccer, the abbreviation “RW” means Right Winger. The right-winger(RW) is positioned on the right-wing of the team, meaning the right-hand side. The role of the right-winger(RW) is to cover the entire right side of the soccer field supporting both the offense and defense.

87.LAM – Left Attacking Midfielder

In soccer, the abbreviation “LAM” means Left Attacking Midfielder. The left Attacking midfielder(LAM) is positioned on the left-hand side of the soccer field and has the responsibility of supporting both the defense and forward players any time the soccer ball is on the left side of the field. The left Attacking midfielder(LAM) is often one of the fastest players on a team and is skilled at crossing the ball.

88. CAM – Central Attacking Midfielder

In soccer, the abbreviation “CAM” means Central Attacking Midfielder. The Central Attacking Midfielder, or CAM, on a team, is positioned in the center of the soccer field just behind the forwards. Their role is to assist and support the forwards on their team in an attack on the opposition goal.

89. RAM – Right Attacking Midfielder

In soccer, the abbreviation “RAM” means Right Attacking Midfielder. The right Attacking midfielder(RM) is positioned on the right-hand side of the midfield. The role of the right attacking midfielder(RAM) is to link the team’s defense and attacking players on the right-hand side of the field and support both the offense and defense.

90. LM – Left Midfielder

In soccer, the abbreviation “LM” means Left Midfielder. The left midfielder(LM) is positioned on the left-hand side of the soccer field and has the responsibility of supporting both the defense and forward players any time the soccer ball is on the left side of the field. The left midfielder(LM) is often one of the fastest players on a team and is skilled at crossing the ball.

91.LCM –Left Central Midfield

Who has a role balanced between attack and defence. Is positioned on the left side and closer to the touchlines of the pitch. Left midfielders are usually left-footed.

92.CM – Central Midfield

The abbreviation “CM” means Central Midfield. The soccer, the player who plays central midfield(CM) is positioned at the center of the team between the defense and attack. They have a multi-faceted role which includes supporting the defense and the forwards. They are often referred to as the engine room of the team.

93.RCM – Right Centra Midfielder

Is positioned on the Right side and closer to the touchlines of the pitch. Left midfielders are usually left-footed.They literally strengthen the team in its core and are characterized by constantly being in position to receive and pass the ball. In addition to a number of defensive tasks, they lead the offensive gameplay after receiving the ball from the center backs.

94.RM – Right Midfielder

In soccer, the abbreviation “RM” means Right Midfielder. The right midfielder(RM) is positioned on the right-hand side of the midfield. The role of the right midfielder(RM) is to link the team’s defense and attacking players on the right-hand side of the field and support both the offense and defense.

95.LWB – Left Wing Back

In soccer, the abbreviation “LWB” means Left Wing Back. The left wing back(LWB) is positioned on the left-hand side of a soccer team’s defense. The role of the left wing back(LWB) is to defend the left-hand side of the soccer field from the opposition as well as supporting the teams attacking players by moving up the field when the soccer ball is in the attacking half of the field.

96.LDM – Left Defensive Midfielder

97.CDM – Central Defensive Midfielder

In soccer, the abbreviation “CDM” means central defensive midfielder. The central defensive midfielder(CDM) is positioned at the center of the soccer field, just in front of their team’s defenders, and is positioned the furthest back of the midfielders. The role of the central defensive midfielder (CDM) is to protect the defense and be a link between the defense and midfield.

98.RDM – Right Defensive Midfielder

They are positioned on either side of the centre-back. They defend against opposing wingers in the flanks who try to drive the ball past them or pass to other attackers. They do not traditionally support attacking plays.

99.RWB – Right Wing Back

In soccer, the abbreviation “RWB” means Right Wing Back. The right wing back(RWB) is positioned on the right-hand side of a soccer team’s defense. The role of the right wing back(RWB) is to defend the right-hand side of the soccer field from the opposition as well as supporting the teams attacking players by moving up the field when the soccer ball is in the attacking half of the field.

100.LB – Left Back

In soccer, the abbreviation “LB” means Left Back. The left back(LB) is part of the team’s defense and positioned on the left side of the soccer field. The role of the left back(LB) is to defend the left-hand side of the soccer field and prevent the opposition from scoring a goal.

101.LCB – Left Center Back

In soccer, the abbreviation “LCB” means Left Center Back. The left-center back(LCB) is positioned on the left side of the defense on a soccer team. The role of the left-center back(LCB) is to defend the left-hand side of the soccer field and prevent any opposition players, or the soccer ball, from getting past them.

102.CB – Center Back

The meaning of the abbreviation “CB” is Center Back. In soccer, the center back(CB) is positioned in the center of the field just in front of the goalkeeper at the center of the team’s defense. The role of the center back(CB) is to protect the team’s goal and prevent any of the opposition’s players, or the soccer, getting past them.

103.RCB – Right Center Back

In soccer, the abbreviation “RCB” means Right Center Back. The right center back(RCB) is positioned on the right-hand side of the center of defense. The right center back(RCB) often plays alongside a left center back(LCB) and they cover the center of the defense between them. The role of the right center back(RCB) is to prevent the opposition from scoring a goal.

104. RB – Right Back

In soccer, the abbreviation “RB” means Right Back. The right back(RB) is part of the team’s defense and positioned on the right-hand side of the soccer field. The role of the right back(RB) is to defend the right-hand side of the soccer field and prevent the opposition from scoring a goal.

Business case:

To Design the clustering algorithm to categorize similar players using the traits and their different skills in the field.

Type of problem :

For the given data we Perform Clustering Task.

Installing required libraries

Importing the Libraries

Extracting the Data

Basic Checks

The data Consists of 18278 rows and 104 columns

Head and Tail of the Data

Description of the data

Information of about the data:

WE have 104 columns and 18278 rows in the data. The of their datatypes are:

Representation of the all Column names:

Separating the Numerical and Categorical columns from the data

Categorical columns are 43

numerical columns are 61

Missing values

Number of columns are consists missing values in the Dataset

There are 48 columns are consists of missing values.

Percentage of Missing values in each columns

missing values below 11 percent in the data

Missing values above 11 percent in the data

There are 32 categorical columns consits of missing values.

There is 16 numerical columns are the consists of missing values.

Exploratory Data Analysis

AGE:

Finding 15 youngest Players from the FIFA 20 dataset
Finding 15 eldest players from the FIFA 20 dataset

Height in centimeters:

N. Barrios is the shortest person in the data

T. Holý is the tallest players in the data

weight in KG's

The lowest weighted player in the weight column is 'B. Al Mutairi'

The highest weighted player in the weight column is 'A. Akinfenwa'

Relationship between weight and height with age

Nationality

Club

Overall

Top 10 players rating

potential

value_eur

preferred_foot:

Preferred foot doesn't have a significant impact on the overall.

Top 10 Left Footed Football Players

Top 10 Right Footed Football Players

International reputation:

These 6 players (L. Messi, Cristiano Ronaldo, Neymar Jr, L. Suárez, M. Neuer, Z. Ibrahimović) international reputation is 5. It means, they know to more people in world wide.

Weak foot:

Top 10 Left Footed Football Players with Weak_foot

Top 10 Right Footed Football Players with Weak_foot

Skill_moves:

Work rate

Let's see the players who have 'High/High' Work Rate

986 players work rate is high/high

Let's see the players who have 'Low/Low' Work Rate

35 players work rate is low/low

BMI:-(Body Mass Index)

Let us now create a new feature BMI from weight and height, and analyse its effect on performance ratings.

we can see that, 22 is the most common BMI

We observe that:

Highest rating for BMI 24.

No direct relation.

Maximum of rating first increases and then decreases.

Data preprocessing

Copying the data in to different variable:

Last 26 columns Cleanning, Process and Assign the new attributes to columns listed below.

Let's omit the '+' sign

Let's Replace NaN values with 0 and converting it into int

Finding Median to the columns:

Median imputation to the columns

Removing the misssing values in these 6 columns and median imputation

Replacing the nan values with mode in the team_position column:

Before imputation

Mode imputation:

After mode imputation:

Dropping irrelevant:

Droping these columns:

Soccer Positions

Attacker

Attacking Positions:-

ST:- Striker LS:- Left Striker RS:- Right Striker LW:- Left Winger RW:- Right Winger RF:- Right Forward LF:- Left Forward CF:- Center Forward

Defender

Defending Positions:-

LCB:- Left Center Back RCB:- Right Center Back LB:- Left Back RB:- Right Back
CB:- Center Back RWB:- Right Wing Back LWB:- Left Wing Back

Midfielder

Midfield Positions:-

RCM:- Right Centra Midfielder LCM:- Left Centra Midfielder RM:- Right Midfielder LM:- Left Midfielder CAM:- Central Attacking Midfielder RDM:- Right Defensive Midfielder LDM:- Left Defensive Midfielder CDM:- Central Defensive Midfielder CM:- Central Midfielder RAM:- Right Attacking Midfielder LAM:- Left Attacking Midfielder

Goal_Keepers

Correlation Heatmap

We have made a seperate dataframe for the numeric columns from data to analyse.

We observe that there is high correlation between the following features:-

wage and value

release clause and value

release clause and age

In such cases, We should remove one of the features of these pairs when using the data for training to get better results.

Top players on the basis of their positions with the represenation polar chart:

Label encoding

Model Building

Scaling(StandardScaler)

Principal component Analysis

Elbow method

Fitting K-Means Clustering to the dataset

Players in the first cluster

In the first cluster we have attcakers and Midfielders

Players in the second cluster

In the second cluster we have Goal keepers

Players in the third cluster

In the third cluster we have Defenders and Midfielders

Visualisation of the clustering

Conculsion:

In this project, we will be looking at the player data provided by FIFA which contains information such as personal details, wages, physical attributes, technical skills, potential and their positional strengths. This is primarily data of FIFA 20. Through this project, we got a glimpse of insights behind the beautiful game and the kind of information and decisions a football manager goes through.

By using FIFA 20 datadset, intially we analysed the players traits and their differents skills through the visualisation and after ploted ploar charts on the basis of different player positions and their unique skills. Finally, we applied a Dimensionality- reuction method called Principal Component analysis(PCA) for reducing columns into 2 dimensions for the fitting of k-means clustering algorithm and after we given k values as 3 for 3 clusters. Through the above k-means clustering, we get silhouette_score is 0.71, it mean that we clustered very well.

In the first cluster we have Attcakers and Midfielders.

In the second cluster we have Goal keepers and,

In the third cluster we have Defenders and Midfielders

FIFA is a virtual game, here a player concentration on how to kick the ball into the opponent zone and how to stop opponent kicked ball in his zone.